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About me

Since my start in the design industry, I’ve worked in UX design and research, game design, and product management for startups and organizations.

I also have a passion for helping build design communities by creating products that are accessible, inclusive, and sustainable.

🤓 Curious to know how I got into UX? Check out my Polywork profile here.

From a young age, I’ve always had this dream of working in the game industry and loved pop culture such as Sherlock Holmes, Nancy Drew, Dungeons & Dragons, Marvel, etc. Throughout my life, I expressed my passion through design, writing, and programming.

As a teenager, I got addicted to Sherlock Holmes and would normally spend my time reading various detective crime books and writing stories. Then while I was in college, I developed an affinity for programming and game design which helped me figure out what career I wanted to pursue.

While I was doing an OJT during the 2020 pandemic, I delved deeper into the world of programming and got an opportunity to take courses in mobile development. I enjoyed it but I felt I was not happy enough and missed my passion.

As I was soul-searching, I came across the terms user experience design and user interface design. Everything just clicked as I learn about UX design and the old dream I had of working in the game industry seemed possible.

I loved that UX design is a combination of what I’m passionate about and it’s more than just visual—it’s telling a story through art, words, interactions, and music. To be able to understand people and design a user-friendly product for them.

Right now, I am interested in how players create meaningful relationships in virtual spaces and make a positive impact. I’m also curious about how to integrate localisation and cultural context into my design process.

GUI - L1 - Middle