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Hungry Hound Design Systems

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SKILLS

Design Systems

PROJECT TYPE

UX Design

Game Design

Game Development

TOOLS USED

Figma

Procreate

GameMaker

PROJECT TEAM

KM Goodison
researcher, designer, Developer

Mindy Kilgore
researcher, designer, illustrator

Ry Kron
researcher, Designer, writer

Kate Tacastacas
researcher, designer

OBJECTIVE

Our team created a scalable design system in Figma.

Our team set up a consistent file, naming, and design system in Figma based on the original illustration to keep everything consistent.

This design system is made using the Hungry Hound branding guidelines. My role included making a design system of the components on the art assets Mindy illustrated on Procreate.

Currently, this design system is used by the whole team. The ultimate goal is to enable collaboration between artists, designers, and developers to become more efficient.

This design system is constantly evolving to meet everyone’s needs.

IDEAS

Our team conducted a brainstorming session on Discord to discuss the game name, branding, colours, and typography. Dot voting was used to narrow down the suggestions and decide on the final branding.

Hungry Hound was unanimously chosen by the whole team. Gluten was chosen for the heading and Sofia Pro Soft was chosen for the body. The main colours were chosen to conform to Accessibility standards.

DogSnatch Design Style Ideas
DogSnatch Colour Palette
STYLES
DogSnatch Design Style
COMPONENTS
DogSnatch Components
HUNGRY HOUND
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