SKILLS
Design Systems
PROJECT TYPE
UX Design
Game Design
Game Development
TOOLS USED
Figma
Procreate
GameMaker
PROJECT TEAM
KM Goodison
researcher, designer, Developer
Mindy Kilgore
researcher, designer, illustrator
Ry Kron
researcher, Designer, writer
Kate Tacastacas
researcher, designer
OBJECTIVE
Our team created a scalable design system in Figma.
Our team set up a consistent file, naming, and design system in Figma based on the original illustration to keep everything consistent.
This design system is made using the Hungry Hound branding guidelines. My role included making a design system of the components on the art assets Mindy illustrated on Procreate.
Currently, this design system is used by the whole team. The ultimate goal is to enable collaboration between artists, designers, and developers to become more efficient.
This design system is constantly evolving to meet everyone’s needs.
IDEAS
Our team conducted a brainstorming session on Discord to discuss the game name, branding, colours, and typography. Dot voting was used to narrow down the suggestions and decide on the final branding.
Hungry Hound was unanimously chosen by the whole team. Gluten was chosen for the heading and Sofia Pro Soft was chosen for the body. The main colours were chosen to conform to Accessibility standards.